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Senior Unreal Character Technical Artist

TAPP Film

Lead Unreal character pipelines at Ubisoft Montréal, guiding rigging, skinning, and in-engine integration from concept handoff onward. Shape production standards for memorable game experiences.As a Senior Technical Artist focused on Characters, you will become the technical reference for character content creation. You will define end-to-end workflows, align technology with art and animation visions, and guide complex production issues. Your expertise will span modeling, texturing, rigging, skinning, materials, and runtime integration.Key Responsibilities:
Define character creation-to-engine workflows and validation stepsEstablish standards for assets, rigs, skeletons, materials, and texturesCreate tools including validators, rig builders, and export automationOptimize geometry, draw calls, skinning costs, memory, and shadersResolve deformation, cloth, hair, and modular character issuesRequirements:
Hands-on experience with end-to-end character pipelinesKnowledge of rigging and animation requirementsKnowledge of technical budgets, materials, and asset structuresExperience establishing character production workflows and standardsExperience with Unreal Engine 5 or Unreal Engine 4Bring Unreal character pipeline expertise, technical direction, and optimization skills to Ubisoft Montréal’s character production.
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Vacancy posted 36 minutes ago
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