Motion Editor - Ilm Vancouver
$68.7k - $87.8k per yearLucasfilm
Description Job Requirements This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home. Position Summary ILM Vancouver is looking for a Motion Editor (Motion Capture Animator) to join our team based in our Coal Harbour studio. This candidate will have proven experience in high end film/VFX or video game industry. The main responsibility will be to retarget and edit body motion of realistic motion-captured based performances in a non-destructive way and deliver animations to a high quality standards. We are also expecting the candidate to show solid knowledge about motion blending. The Motion Editor will focus predominantly on human, props and bipedal characters, extending to quadrupeds when required.
Primary Responsibilities
Responsible for transferring motion from a Hierarchy to another (Retargeting) independently and proficiently
Adhering to the performance of the actors/actresses and improving/adjusting it in a non-destructive way, leading to the highest quality of work
Adjusting interaction and contacts between characters/props/environment/terrain
Improving the performance by adding fingers/toe/tail animation and body adjustments that includes enhancing posture, gesture and weight
Blending of motions. Having a good eye and a good understanding of this workflow to create fluid, believable transitions between distinct animation clips
Job Requirements Education / Experience
Computer Science, Computer Visualisation or Computer Animation degree or equivalent experience
Previous experience using MotionBuilder, Blender, Nuance and/or Maya with motion-captured performances
Proven experience in high end film VFX and an up to date showreel.
Required Skills / Competencies
Solid understanding of retargeting techniques
Good understanding of the principles of animation
Attention to detail and communication skills
Proactive in problem solving, with a keen eye to catch, analyze and identify technical issues
Sharp eyes for motion, timing and posture
Background in using Maya,Blender, Nuance and/or Motion Builder
Background in using Linux and Vicon Shogun Post is a plus
Excellent collaborative skills
Eagerness to learn and develop
Preferred Skills / Competencies
Experience with Mocap animation Maya
Experience Technical Skills: Solid knowledge about Retargeting and Blending techniques
Disclaimer PAY TRANSPARENCYThe hiring range for this position in Vancouver, BC is C$68,700 to C$87,800 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.
This position is with ILM (Vancouver) Inc., which is part of a business we call Industrial Light & Magic. To learn more about Disney's guidelines on the use of AI for candidates, click here. Having technical issues? View the FAQs for help.
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Primary Responsibilities
Responsible for transferring motion from a Hierarchy to another (Retargeting) independently and proficiently
Adhering to the performance of the actors/actresses and improving/adjusting it in a non-destructive way, leading to the highest quality of work
Adjusting interaction and contacts between characters/props/environment/terrain
Improving the performance by adding fingers/toe/tail animation and body adjustments that includes enhancing posture, gesture and weight
Blending of motions. Having a good eye and a good understanding of this workflow to create fluid, believable transitions between distinct animation clips
Job Requirements Education / Experience
Computer Science, Computer Visualisation or Computer Animation degree or equivalent experience
Previous experience using MotionBuilder, Blender, Nuance and/or Maya with motion-captured performances
Proven experience in high end film VFX and an up to date showreel.
Required Skills / Competencies
Solid understanding of retargeting techniques
Good understanding of the principles of animation
Attention to detail and communication skills
Proactive in problem solving, with a keen eye to catch, analyze and identify technical issues
Sharp eyes for motion, timing and posture
Background in using Maya,Blender, Nuance and/or Motion Builder
Background in using Linux and Vicon Shogun Post is a plus
Excellent collaborative skills
Eagerness to learn and develop
Preferred Skills / Competencies
Experience with Mocap animation Maya
Experience Technical Skills: Solid knowledge about Retargeting and Blending techniques
Disclaimer PAY TRANSPARENCYThe hiring range for this position in Vancouver, BC is C$68,700 to C$87,800 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.
This position is with ILM (Vancouver) Inc., which is part of a business we call Industrial Light & Magic. To learn more about Disney's guidelines on the use of AI for candidates, click here. Having technical issues? View the FAQs for help.
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Vacancy posted 58 minutes ago
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