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Lead Lighting Artist Unreal Engine

Game Companies

Lead real-time lighting and 3D art for Cloud Chamber’s BioShock world, using Unreal Engine 5, Lumen Lighting, and Sequencer.As Lead Lighting Artist, you will guide lighting artists while shaping visual style across real-time environments and cinematics. You will manage team output, career growth, and well-being while developing efficient lighting pipelines. The role requires collaboration with Art Direction, Core Tech, Production, and other art groups.Key Responsibilities:
Lead lighting artists through guidance, feedback, and mentorshipEstablish lighting standards, best practices, and efficient workflowsUphold visual direction with the Art Director and leadsResolve pipeline issues and address project roadblocksCoordinate priorities, progress updates, and cross-functional collaborationRequirements:
Seven or more years in real-time lighting and final renderingArt Lead experience on at least one shipped AAA titleExpertise in PBR, runtime optimization, and in-game cinematicsPractical Unreal Engine 5, Lumen Lighting, and Sequencer experienceExperience recruiting, mentoring, and retaining artistic talentBring lighting leadership, Unreal Engine 5 expertise, and pipeline development to Cloud Chamber’s BioShock production.
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Vacancy posted 1 hour ago
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