Cinematic Artist - American Football
Electronic Arts
Role ID
216055
Worker Type
Temporary Employee
Studio/Department
Work Model
Hybrid
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
* This is a hybrid role working within our Vancouver/Burnaby studio 3x per week.
**A portfolio of work is required for consideration
Role Summary
The Camera / Presentation Designer crafts visually engaging, emotionally impactful, presentation moments that support the game's overall presentation vision. Working under the guidance of the Experience Design Director and across multiple teams. You will focus on shot construction, sequencing, pacing, atmosphere, and presentation implementation across celebrations, intros, social spaces, progression moments, and player-expression systems.
You will focus on presentation craft and execution and does not own gameplay systems, product direction, feature prioritization, or milestone planning.
Responsibilities:
Create presentation moments across celebrations, intros, event sequences, social spaces, and progression experiences
Build visually engaging shot sequences following advanced camera and editorial principles
Develop transitions between gameplay and presentation moments that maintain immersion and flow
Design presentation packages supporting player-generated content and customization systems
Apply cinematography fundamentals including framing, composition, motion, pacing, and visual continuity
Collaborate with Lighting, Audio, VFX, Animation, and Design teams to create cohesive emotional experiences
Maintain visual consistency across presentation systems and game modes
Iterate quickly within engine using sequencing and presentation tools
Participate in reviews, feedback sessions, and polish evaluations to improve overall presentation quality
Qualifications:
5+ years of experience in game development, cinematics, broadcast, editorial, presentation design, and related visual storytelling fields.
A Portfolio showcases previous work in these areas, demonstrating an understanding of cinematography, composition, pacing, editing, shot continuity, and emotional storytelling.
Experience creating presentation or cinematic content within modern game engines
Collaborate across Design, Audio, VFX, Animation, Lighting, and Engineering teams
Comfortable iterating quickly within production and technical constraints
Experience with sports presentation, broadcast-style entertainment, or cinematic game experiences
Experience supporting player-expression or UGC systems
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.G. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGESPay is just one part of the overall compensation at EA.
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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216055
Worker Type
Temporary Employee
Studio/Department
Work Model
Hybrid
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
* This is a hybrid role working within our Vancouver/Burnaby studio 3x per week.
**A portfolio of work is required for consideration
Role Summary
The Camera / Presentation Designer crafts visually engaging, emotionally impactful, presentation moments that support the game's overall presentation vision. Working under the guidance of the Experience Design Director and across multiple teams. You will focus on shot construction, sequencing, pacing, atmosphere, and presentation implementation across celebrations, intros, social spaces, progression moments, and player-expression systems.
You will focus on presentation craft and execution and does not own gameplay systems, product direction, feature prioritization, or milestone planning.
Responsibilities:
Create presentation moments across celebrations, intros, event sequences, social spaces, and progression experiences
Build visually engaging shot sequences following advanced camera and editorial principles
Develop transitions between gameplay and presentation moments that maintain immersion and flow
Design presentation packages supporting player-generated content and customization systems
Apply cinematography fundamentals including framing, composition, motion, pacing, and visual continuity
Collaborate with Lighting, Audio, VFX, Animation, and Design teams to create cohesive emotional experiences
Maintain visual consistency across presentation systems and game modes
Iterate quickly within engine using sequencing and presentation tools
Participate in reviews, feedback sessions, and polish evaluations to improve overall presentation quality
Qualifications:
5+ years of experience in game development, cinematics, broadcast, editorial, presentation design, and related visual storytelling fields.
A Portfolio showcases previous work in these areas, demonstrating an understanding of cinematography, composition, pacing, editing, shot continuity, and emotional storytelling.
Experience creating presentation or cinematic content within modern game engines
Collaborate across Design, Audio, VFX, Animation, Lighting, and Engineering teams
Comfortable iterating quickly within production and technical constraints
Experience with sports presentation, broadcast-style entertainment, or cinematic game experiences
Experience supporting player-expression or UGC systems
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.G. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGESPay is just one part of the overall compensation at EA.
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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Vacancy posted 3 hours ago
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