Senior Lighting Artist - Sledgehammer Games
$130.14k - $171.96k per yearSledgehammer Games
Job Title
Senior Lighting Artist - Sledgehammer GamesYour Platform
Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since our inception in 2009, the studio has delivered iconic titles including Call of Duty: Advanced Warfare, Call of Duty: WWII (2017), and, most recently, Call of Duty: Modern Warfare III. As industry leaders in first-person shooter development, our commitment to excellence is reflected in every detail of our games, from highly polished multiplayer experiences to emotionally engaging single-player campaigns. At Sledgehammer Games, we believe in pushing boundaries, redefining the possibilities of interactive storytelling, and setting new standards for visual and gameplay fidelity. Together, we aim to deliver world-class gaming content that continues to set the bar for quality, innovation, and player engagement.We are excited to invite a talented and passionate developer to join our growing team as an Senior Lighting Artist based in our Toronto, CA studio. In this role, you will work collaboratively with our talented teams across the globe, including our locations in the United States, Australia, and the United Kingdom. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at or search for Sledgehammer Games on your favorite social media platform.Hybrid Position
This is not a remote role.
This is a hybrid position based in our Toronto Studio, offering flexibility with a combination of in-studio and remote workdays. Permanent remote work is
not
available for this position.Your Mission
Are you a video games enthusiast who enjoys first-person-shooters and has a passion for digital lighting, art, and photo realistic quality? The lighting team are the gatekeepers of mood, visual storytelling, and are one of the primary drivers of player emotion. We work closely with our art and creative directors to evoke player emotion and drive what's most important to us: Gameplay. In this role, you will be an integral, and critical member of our small but agile team. As our newest teammate, you will work side by side with our Lighting Leads. Together, you will help execute some of the most awe-inspiring landscapes in video games. You and our team will be accomplishing this by having routine 1:1s, weekly team meetings, you will have an in-depth training period, and open dialog / high communication with adjacent teams.Responsible for creating game-play and in-game cinematic lighting based on direction from the Art DirectorEnsure that lighting assets meet runtime and disk budgeting requirements.Anticipate, identify, and report any potential production problems and communicate those to the LeadWork collaboratively with other departments: Character, VFX, and especially Environment ArtWork independently and with other leads and directors to create an optimal lighting pipeline for the productStay current with industry lighting techniquesWork with Rendering engineers to push our engine furtherCreation of the sky dome and cloud assetsFind creative ways to set industry standardsCreate workflows and best practices for the lighting teamMentor other Lighting artists, and help build an environment of creativity, trust and excellenceMinimum Requirements
Extensive experience in a Lighting role in the gaming industry (+8 years)Excellent working knowledge of Maya and Photoshop or equivalentIn-depth knowledge of physically based lightingStrong understanding of advanced lighting fundamentalsStrong sense of lighting theory;
color space, exposure, light fixtures, natural light, reflections etc.Proven track-record of leading and inspiring teamsUnderstanding of composition and the ability to enhance mood with lightingEffectively use color grading and post effects to enhance the final imageWorking knowledge of industry standard rendering concepts and processesExperienced with Unreal, Unity, or other proprietary enginesExperience with PBR & HDR lightingFamiliarity with ray tracing/path tracing systemsAbility to use AI as a development toolExtra Points
Experience with one or more scripting/programming languagesExperience with HoudiniKnowledge of photography principles and image correction techniquesExperience playing Call of Duty or similar FPS gamesWe love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our "press start" is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We're not just looking back at our decades-long legacy;
we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up.Ready to Activate Your Future?
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.Extended health plan, including medical, dental, vision, lifted games, and a variety of other benefit programs like supplemental life & critical illness, legal service, and others;
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company.The standard base pay range for this role is $130,140.00 - $171,960.00 CAD. These values reflect the expected annualized base pay range of new hires in Ontario, Canada. Actual amounts will vary depending on experience, performance, and location. In addition to a competitive base pay, employees in this role may be eligible for discretionary incentive compensation. Incentive compensation is not guaranteed.
#J-18808-Ljbffr
Senior Lighting Artist - Sledgehammer GamesYour Platform
Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since our inception in 2009, the studio has delivered iconic titles including Call of Duty: Advanced Warfare, Call of Duty: WWII (2017), and, most recently, Call of Duty: Modern Warfare III. As industry leaders in first-person shooter development, our commitment to excellence is reflected in every detail of our games, from highly polished multiplayer experiences to emotionally engaging single-player campaigns. At Sledgehammer Games, we believe in pushing boundaries, redefining the possibilities of interactive storytelling, and setting new standards for visual and gameplay fidelity. Together, we aim to deliver world-class gaming content that continues to set the bar for quality, innovation, and player engagement.We are excited to invite a talented and passionate developer to join our growing team as an Senior Lighting Artist based in our Toronto, CA studio. In this role, you will work collaboratively with our talented teams across the globe, including our locations in the United States, Australia, and the United Kingdom. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at or search for Sledgehammer Games on your favorite social media platform.Hybrid Position
This is not a remote role.
This is a hybrid position based in our Toronto Studio, offering flexibility with a combination of in-studio and remote workdays. Permanent remote work is
not
available for this position.Your Mission
Are you a video games enthusiast who enjoys first-person-shooters and has a passion for digital lighting, art, and photo realistic quality? The lighting team are the gatekeepers of mood, visual storytelling, and are one of the primary drivers of player emotion. We work closely with our art and creative directors to evoke player emotion and drive what's most important to us: Gameplay. In this role, you will be an integral, and critical member of our small but agile team. As our newest teammate, you will work side by side with our Lighting Leads. Together, you will help execute some of the most awe-inspiring landscapes in video games. You and our team will be accomplishing this by having routine 1:1s, weekly team meetings, you will have an in-depth training period, and open dialog / high communication with adjacent teams.Responsible for creating game-play and in-game cinematic lighting based on direction from the Art DirectorEnsure that lighting assets meet runtime and disk budgeting requirements.Anticipate, identify, and report any potential production problems and communicate those to the LeadWork collaboratively with other departments: Character, VFX, and especially Environment ArtWork independently and with other leads and directors to create an optimal lighting pipeline for the productStay current with industry lighting techniquesWork with Rendering engineers to push our engine furtherCreation of the sky dome and cloud assetsFind creative ways to set industry standardsCreate workflows and best practices for the lighting teamMentor other Lighting artists, and help build an environment of creativity, trust and excellenceMinimum Requirements
Extensive experience in a Lighting role in the gaming industry (+8 years)Excellent working knowledge of Maya and Photoshop or equivalentIn-depth knowledge of physically based lightingStrong understanding of advanced lighting fundamentalsStrong sense of lighting theory;
color space, exposure, light fixtures, natural light, reflections etc.Proven track-record of leading and inspiring teamsUnderstanding of composition and the ability to enhance mood with lightingEffectively use color grading and post effects to enhance the final imageWorking knowledge of industry standard rendering concepts and processesExperienced with Unreal, Unity, or other proprietary enginesExperience with PBR & HDR lightingFamiliarity with ray tracing/path tracing systemsAbility to use AI as a development toolExtra Points
Experience with one or more scripting/programming languagesExperience with HoudiniKnowledge of photography principles and image correction techniquesExperience playing Call of Duty or similar FPS gamesWe love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our "press start" is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We're not just looking back at our decades-long legacy;
we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up.Ready to Activate Your Future?
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.Extended health plan, including medical, dental, vision, lifted games, and a variety of other benefit programs like supplemental life & critical illness, legal service, and others;
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company.The standard base pay range for this role is $130,140.00 - $171,960.00 CAD. These values reflect the expected annualized base pay range of new hires in Ontario, Canada. Actual amounts will vary depending on experience, performance, and location. In addition to a competitive base pay, employees in this role may be eligible for discretionary incentive compensation. Incentive compensation is not guaranteed.
#J-18808-Ljbffr
Vacancy posted 2 hours ago
Similar jobs that could be interesting for youBased on the Senior Lighting Artist - Sledgehammer Games in Winnipeg, MB vacancy
$130.14k - $171.96k per year
Senior Lighting Artist - Sledgehammer Games Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since our inception in 2009, the studio has delivered iconic titles including Call of Duty: Advanced Warfare...SeniorGamesPermanent employmentFull timeTemporary workPart timeWorldwideRelocation package- Create cinematic game lighting for Call of Duty at Sledgehammer Games in Toronto, using physically based lighting and advanced composition. This is a hybrid, non-remote position.As a Senior Lighting Artist, you will shape mood, visual storytelling, and gameplay across first-...SeniorGamesRemote work
- Shape cinematic game lighting at Sledgehammer Games in Toronto through physically based rendering, composition, and visual storytelling. This hybrid role combines studio and remote workdays.As a Senior Lighting Artist, you will create gameplay and in-game cinematic lighting...SeniorGamesRemote work
- Create gameplay and cinematic lighting for Sledgehammer Games in Toronto, using physically based lighting and advanced lighting fundamentals. This is not a remote role.As an Expert Lighting Artist, you will shape mood, visual storytelling, and player emotion for first-person...Games
- Bring your creativity to the forefront as a 2D Game Artist at Light & Wonder in Montreal. Collaborate with designers and developers to craft captivating visual assets that enhance player experiences in the iGaming industry. In this role, you will join a dynamic team focused...Games
- Senior Cinematic Lighting Artist in Toronto, applying composition, color grading, and post effects to emotionally engaging game visuals. The position is hybrid.Sledgehammer Games seeks an experienced lighting professional for its Toronto studio. You will work with Art and Creative...SeniorGames
$97.61k - $128.97k per year
Job Title: Senior Content Rigger (Contract) - Sledgehammer Games Requisition ID: R028210 Job Opening Type: Backfill Headcount Job Description: Your Platform Sledgehammer Games is a leading developer in the video game industry, best known for its work on the...SeniorGamesFull timeContract workTemporary workPart timeFixed term contractRemote workWorldwideRelocation package- ...Sledgehammer Games in Toronto, Canada, is seeking an Expert Lighting Artist to shape mood and visual fidelity for top-tier games. You will lead lighting efforts across gameplay and cutscenes, collaborating with art, environment, and tech teams to deliver breathtaking visuals...SeniorGamesRemote work
$149.4k - $193.4k per year
Job Title:Expert Level Designer (Single Player) - Sledgehammer Games Requisition ID:R025769 Job Opening Type: New Position / Headcount... ...Collaborate with Creative Directors, Designers, Engineers, Artists, Producers, and Animators to deliver a world-class player experience...GamesPermanent employmentFull timeTemporary workPart timeWorldwideRelocationRelocation packageFlexible hours- Join Sledgehammer Games in Toronto as a Dialogue Designer, crafting high-quality audio experiences for AAA titles. Utilize your expertise in dialogue editing and implementation to enhance player engagement. In this studio-based role, you will work closely with narrative and...Games
- ...Digital Domain busca un perfil sénior de Lighting Artist para un proyecto de VFX en cine de imagen real, con integración en el equipo de Vancouver y modalidad remota dentro de Columbia Británica, Canadá. Se trata de una oportunidad de proyecto con inicio previsto...Senior
- IGaming:If it’s iGaming, we know a thing or two. At Light & Wonder, It’s all about the games, and our digital teamleads the global iGaming market, providing... .... Position SummaryWe are looking for a Game Artist to join our Montreal office. Working closely with artists...GamesWork at officeFlexible hoursShift work
$80k - $100k per year
...CanadaIGG Canada is a premium mobile game and video production studio... ...are looking for a Technical Artist to bridge the gap between art... ...challenges. Position: Senior Technical Artist Game Project... ...maintain materials, textures, lighting, visual effects, and reusable...SeniorGamesPermanent employmentContract workCasual workWork at officeImmediate start- ...Paramount+. Be part of a diverse team of artists from around the globe who have joined us... ...and in person. Job Overview As a Senior Lighting / Compositing Artist, you will bring... ...production. Key Responsibilities Light, render, and composite shots through to...SeniorInternshipWorldwide
- As a Lead Lighting Artist at Cloud Chamber, you will join our talented development team to help shape our visual narrative and atmosphere. In this role, you'll collaborate with a passionate group of game developers to craft visually stunning, dynamic lighting that supports...Games
- ...streaming series, and we are looking for exceptional Lighting and Compositing Artists across all experience levels to join the team. You will... ...level artist ready to take on bigger challenges, or a Senior looking to light complex hero shots and share your expertise, we want to...SeniorPermanent employmentFlexible hours
- Transform your creativity into extraordinary characters at Piranha Games as a Senior Character Artist. Model high-quality, anatomically accurate 3D characters in a flexible, remote work environment. As part of Piranha Games, you will work under the Art Director to realize...SeniorGamesRemote workFlexible hours
- About the Role Our client, a leading independent game studio based in Kimberley , is seeking a highly skilled Senior Technical Artist to bridge the gap between art and programming. This vital role involves developing and optimizing art pipelines, creating tools, and solving...SeniorGames
- Craft game VFX for original and existing IP at Velan Studios in Toronto, using custom textures, shaders, and modern artistic toolsets. This hybrid or onsite position offers studio collaboration.Velan Studios seeks a skilled VFX artist with 5+ years of game industry experience...SeniorGames
- Shape authentic dialogue for EA SPORTS FC as an Audio Artist, using speech systems, VO production, and technical implementation in a hybrid... ...and support onboardingRequirements: Minimum five years of game audio experienceSeven to ten years of studio, recording, and VO experienceExperience...SeniorGames
- Create gameplay VFX for original and existing game properties at Velan Studios in Toronto, with custom textures and shaders. This hybrid... ...collaborative game development.Velan Studios seeks a skilled VFX Artist with 5+ years of game industry experience. You will shape effects...SeniorGames
- ...ICON Creative Studio in Vancouver, BC, is seeking a Senior Lighting / Compositing Artist to lead lighting setups, look development, and compositing across sequences. You will collaborate with Art Directors and other departments, push visual quality, and troubleshoot lighting...Senior
$1400 - $1700 per week
...travailler avec les autres membres de l'équipe. Encadrer et offrir un soutien aux artistes moins expérimentés. Leur fournir des conseils et des instructions What you will do: Light and Render CG Shots Create and modify lighting scenes inKatana Set up AOV’s inRenderman...Daily paidFlexible hours- ...tiempo completo en Montréal, Quebec, con modalidad híbrida. Descripción del puesto La persona seleccionada liderará el trabajo de lighting para el equipo de Art/Creative, aportando criterio artístico y técnico para reforzar la atmósfera, la lectura visual y la calidad...
- Shape stylized mobile game worlds at IGG Canada in Vancouver, creating concept art, textures... ...simulation mobile game under the Lead 2D Artist. Your work spans character and environment... ...or equivalent toolsUnderstanding of mood, lighting, form, shape, and compositionAbility to...Games
- ...At Hard Rock Games, we’re not just making games—we’re crafting experiences that connect people, deliver thrills, and celebrate the spirit... ...What’s the position? Hard Rock Games is hiring a Technical Artist to bring art and code together, making our 2Dand 3D assets look great...GamesCasual workInternshipFlexible hours
- ...Wizards of the Coast's Skeleton Key division in Montreal seeks a Senior VFX Artist to build real-time effects for its first AAA title. You will collaborate across art, design, lighting, sound, animation, and production to bring environments, characters, and assets to life....SeniorGames
- Define real-time lighting standards for NBCUniversal’s AAA open-world game in Montreal, focusing on realism, rendering, and scalable systems.As Principal Lighting Artist, you will guide lighting quality across environments and gameplay contexts. You will advance global illumination...Games
- Lead real-time lighting and 3D art for Cloud Chamber’s BioShock world, using Unreal Engine 5,... ...Lighting, and Sequencer.As Lead Lighting Artist, you will guide lighting artists while shaping... ...in PBR, runtime optimization, and in-game cinematicsPractical Unreal Engine 5, Lumen...Games
- ...client, a dynamic and innovative game development studio in... ...experienced and visionary Lead Concept Artist to spearhead the visual... ...at least 3 years in a lead or senior role. A strong portfolio demonstrating... ..., perspective, color theory, lighting, and composition....SeniorGamesRelocation
Do you want to receive more vacancies?
Subscribe and receive similar vacancies to Senior Lighting Artist - Sledgehammer Games. Be the first to apply!
Related searches
- production artist Winnipeg, MB
- remote artist Winnipeg, MB
- 2d artist Winnipeg, MB
- lighting artist Winnipeg, MB
- environment artist Winnipeg, MB
- senior disability case manager Winnipeg, MB
- senior hardware engineer Winnipeg, MB
- senior cook Winnipeg, MB
- amica senior lifestyles Winnipeg, MB
- senior building operator Winnipeg, MB

