Technical Animator - Rigging | Animateur Technique - Rigging
NBCUniversal
NBCUniversal is one of the world's leading media and entertainment companies. We create world-class content, which we distribute across our portfolio of film, television, and streaming, and bring to life through our global theme park destinations, consumer products, and experiences. We own and operate leading entertainment and news brands, including NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo, and Peacock, our premium ad-supported streaming service. We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four global television studios under the Universal Studio Group banner, and operate industry-leading theme parks and experiences around the world through Universal Destinations & Experiences, including Universal Orlando Resort, home to Universal Epic Universe, and Universal Studios Hollywood. NBCUniversal is a subsidiary of Comcast Corporation. Visit for more information.Our impact is rooted in improving the communities where our employees, customers, and audiences live and work. We have a rich tradition of giving back and ensuring our employees have the opportunity to serve their communities. We champion an inclusive culture and strive to attract and develop a talented workforce to create and deliver a wide range of content reflecting our world.NBCUniversal est l’une des plus importantes entreprises de médias et de divertissement au monde. Nous créons du contenu de calibre mondial que nous diffusons par l’entremise de notre portefeuille de films, de contenus télévisuels et de services de streaming, et auquel nous donnons vie grâce à nos destinations mondiales de parcs thématiques, nos produits de consommation et nos expériences. Nous possédons et exploitons des marques de premier plan dans les domaines du divertissement et de l’information, notamment NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo et Peacock, notre service de streaming haut de gamme financé par la publicité. Nous produisons et distribuons des films et des contenus de premier plan par l’entremise de nos puissants studios de cinéma et de télévision, notamment Universal Pictures, DreamWorks Animation et Focus Features, ainsi que des quatre studios de télévision mondiaux regroupés sous la bannière Universal Studio Group. Nous exploitons également des parcs thématiques et des expériences de premier plan partout dans le monde par l’entremise d’Universal Destinations & Experiences, notamment Universal Orlando Resort, où se trouve Universal Epic Universe, ainsi qu’Universal Studios Hollywood. NBCUniversal est une filiale de Comcast Corporation. Visitez pour obtenir plus d’information.Notre impact repose sur l’amélioration des communautés où notre personnel, notre clientèle et nos publics vivent et travaillent. Nous avons une longue tradition d’engagement communautaire et veillons à offrir aux membres de notre personnel la possibilité de s’investir au service de leurs communautés. Nous favorisons une culture inclusive et nous nous efforçons d’attirer et de développer une main-d’œuvre talentueuse afin de créer et de proposer une vaste gamme de contenus qui reflètent notre monde.RESPONSIBILTIES
As a Technical Animator (Rigging) you will be creating rigs for characters and animated objects. You will refine skin-weights, work on cloth simulation, and physical objects. As a rigger, you will improve character setups and game engine workflows to overcome the technical challenges associated with creating animations for our games.Skinning of human character meshes, animated props and interactive objects.Setting up physics for cloth objects, accessories and props.Integrating characters into the game and maintaining rigs for DCC and ingame.Find solutions to animation and rig problems. Keep current with the latest animation technologies and trends.Investigate, diagnose, and resolve animation bugs across tools, pipelines, and in-game setups.Optimize character rigs and animation assets to ensure they meet memory and frame rate performance budgets without compromising visual quality.Sharing knowledge with animators, artists and programmers, and writing technical documents and guidelines.RÉSUMÉ DU POSTE
En tant qu’animateur technique (Rigging), vous créerez des rigs pour les personnages et les objets animés. Vous peaufinerez les pondérations de skinning, travaillerez sur la simulation de tissus ainsi que sur les objets physiques. En tant que spécialiste du rigging, vous améliorerez les configurations de personnages et les workflows du moteur de jeu afin de relever les défis techniques liés à la création d’animations pour nos jeux.RESPONSABILITÉS
Effectuer le skinning des maillages de personnages humains, des accessoires animés et des objets interactifs.Configurer la physique pour les objets en tissu, les accessoires et les props.Intégrer les personnages dans le jeu et assurer la maintenance des rigs pour les DCC et dans le jeu.Trouver des solutions aux problèmes d’animation et de rig. Se tenir au courant des plus récentes technologies et tendances en matière d’animation.Examiner, diagnostiquer et résoudre les bogues d’animation dans les outils, les pipelines et les configurations en jeu.Optimiser les rigs de personnages et les assets d’animation afin de respecter les budgets de mémoire et de fréquence d’images sans compromettre la qualité visuelle.Partager ses connaissances avec les membres des équipes d’animation, d’art et de programmation, et rédiger de la documentation technique et des lignes directrices.Basic Requirements:
A minimum of 4 years of experience in the field of 3D character animation for video games.Excellent technical skills like rigging and skinning as well as a good understanding of the principles of animation.Expertise working with Unreal Engine, Motionbuilder and Maya.Experience in the creation of animations tools and the development of workflows and asset pipelines.Experience with animation retargeting, physics, IK & control-rig, deformers and cloth setup.Experience in the creation of facial rigs.Experience with modular character setups.Good understanding of optimization strategies for video game performanceStrong problem-solving skillsExigences de base :
Un minimum de 4 ans d’expérience dans le domaine de l’animation de personnages 3D pour les jeux vidéo.Excellentes compétences techniques en rigging et en skinning, ainsi qu’une bonne compréhension des principes de l’animation.Expertise avec Unreal Engine, Motionbuilder et Maya.Expérience dans la création d’outils d’animation et le développement de workflows et de pipelines d’assets.Expérience avec le retargeting d’animation, la physique, l’IK et le control rig, les deformers et la configuration de tissus.Expérience dans la création de rigs faciaux.Expérience avec les configurations de personnages modulaires.Bonne compréhension des stratégies d’optimisation des performances pour les jeux vidéoSolides compétences en résolution de problèmesDesired Characteristics:
Knowledge of Python script is highly desired.Experience using MetahumanSome experience in writing tools for artistsGood communication skills and the ability to work collaboratively within cross-disciplinary teamsExperience rigging animals and creature characters as well as interactable objectsBasic animation graph knowledgeSome character animation skillsSome experience working with mocap, scripted events and camera setupsCaractéristiques souhaitées :
La connaissance des scripts Python est fortement souhaitée.Expérience avec MetahumanUne certaine expérience dans la création d’outils pour les artistesBonnes compétences en communication et capacité à travailler en collaboration au sein d’équipes multidisciplinairesExpérience en rigging d’animaux et de créatures, ainsi que d’objets interactifsConnaissance de base des graphes d’animationCertaines compétences en animation de personnagesUne certaine expérience avec la mocap, les événements scriptés et les configurations de caméraEligibility Requirements:
Interested candidates must apply to be considered.Must be willing to work in our Montreal office a minimum of 4 days a week.Must be willing to work overtime when required, in accordance with Quebec labor standards.Must be legally authorized to work in Canada.Must be willing to travel for work related business, if necessaryConditions d’admissibilité :
Les personnes intéressées doivent soumettre leur candidature afin d’être prises en considération.La personne retenue doit être disposée à travailler à notre bureau de Montréal au moins 4 jours par semaine.La personne retenue doit être disposée à faire des heures supplémentaires lorsque requis, conformément aux normes du travail du Québec.La personne retenue doit être légalement autorisée à travailler au Canada.La personne retenue doit être disposée à voyager pour des raisons professionnelles, au besoin.As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation. You can submit your request to View email address on ca.hrm.tc.
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As a Technical Animator (Rigging) you will be creating rigs for characters and animated objects. You will refine skin-weights, work on cloth simulation, and physical objects. As a rigger, you will improve character setups and game engine workflows to overcome the technical challenges associated with creating animations for our games.Skinning of human character meshes, animated props and interactive objects.Setting up physics for cloth objects, accessories and props.Integrating characters into the game and maintaining rigs for DCC and ingame.Find solutions to animation and rig problems. Keep current with the latest animation technologies and trends.Investigate, diagnose, and resolve animation bugs across tools, pipelines, and in-game setups.Optimize character rigs and animation assets to ensure they meet memory and frame rate performance budgets without compromising visual quality.Sharing knowledge with animators, artists and programmers, and writing technical documents and guidelines.RÉSUMÉ DU POSTE
En tant qu’animateur technique (Rigging), vous créerez des rigs pour les personnages et les objets animés. Vous peaufinerez les pondérations de skinning, travaillerez sur la simulation de tissus ainsi que sur les objets physiques. En tant que spécialiste du rigging, vous améliorerez les configurations de personnages et les workflows du moteur de jeu afin de relever les défis techniques liés à la création d’animations pour nos jeux.RESPONSABILITÉS
Effectuer le skinning des maillages de personnages humains, des accessoires animés et des objets interactifs.Configurer la physique pour les objets en tissu, les accessoires et les props.Intégrer les personnages dans le jeu et assurer la maintenance des rigs pour les DCC et dans le jeu.Trouver des solutions aux problèmes d’animation et de rig. Se tenir au courant des plus récentes technologies et tendances en matière d’animation.Examiner, diagnostiquer et résoudre les bogues d’animation dans les outils, les pipelines et les configurations en jeu.Optimiser les rigs de personnages et les assets d’animation afin de respecter les budgets de mémoire et de fréquence d’images sans compromettre la qualité visuelle.Partager ses connaissances avec les membres des équipes d’animation, d’art et de programmation, et rédiger de la documentation technique et des lignes directrices.Basic Requirements:
A minimum of 4 years of experience in the field of 3D character animation for video games.Excellent technical skills like rigging and skinning as well as a good understanding of the principles of animation.Expertise working with Unreal Engine, Motionbuilder and Maya.Experience in the creation of animations tools and the development of workflows and asset pipelines.Experience with animation retargeting, physics, IK & control-rig, deformers and cloth setup.Experience in the creation of facial rigs.Experience with modular character setups.Good understanding of optimization strategies for video game performanceStrong problem-solving skillsExigences de base :
Un minimum de 4 ans d’expérience dans le domaine de l’animation de personnages 3D pour les jeux vidéo.Excellentes compétences techniques en rigging et en skinning, ainsi qu’une bonne compréhension des principes de l’animation.Expertise avec Unreal Engine, Motionbuilder et Maya.Expérience dans la création d’outils d’animation et le développement de workflows et de pipelines d’assets.Expérience avec le retargeting d’animation, la physique, l’IK et le control rig, les deformers et la configuration de tissus.Expérience dans la création de rigs faciaux.Expérience avec les configurations de personnages modulaires.Bonne compréhension des stratégies d’optimisation des performances pour les jeux vidéoSolides compétences en résolution de problèmesDesired Characteristics:
Knowledge of Python script is highly desired.Experience using MetahumanSome experience in writing tools for artistsGood communication skills and the ability to work collaboratively within cross-disciplinary teamsExperience rigging animals and creature characters as well as interactable objectsBasic animation graph knowledgeSome character animation skillsSome experience working with mocap, scripted events and camera setupsCaractéristiques souhaitées :
La connaissance des scripts Python est fortement souhaitée.Expérience avec MetahumanUne certaine expérience dans la création d’outils pour les artistesBonnes compétences en communication et capacité à travailler en collaboration au sein d’équipes multidisciplinairesExpérience en rigging d’animaux et de créatures, ainsi que d’objets interactifsConnaissance de base des graphes d’animationCertaines compétences en animation de personnagesUne certaine expérience avec la mocap, les événements scriptés et les configurations de caméraEligibility Requirements:
Interested candidates must apply to be considered.Must be willing to work in our Montreal office a minimum of 4 days a week.Must be willing to work overtime when required, in accordance with Quebec labor standards.Must be legally authorized to work in Canada.Must be willing to travel for work related business, if necessaryConditions d’admissibilité :
Les personnes intéressées doivent soumettre leur candidature afin d’être prises en considération.La personne retenue doit être disposée à travailler à notre bureau de Montréal au moins 4 jours par semaine.La personne retenue doit être disposée à faire des heures supplémentaires lorsque requis, conformément aux normes du travail du Québec.La personne retenue doit être légalement autorisée à travailler au Canada.La personne retenue doit être disposée à voyager pour des raisons professionnelles, au besoin.As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation. You can submit your request to View email address on ca.hrm.tc.
#J-18808-Ljbffr
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